
I can make myself comfortable and fall asleep anywhere.ĭominance. I delight in contests of strength, but I’m a sore loser. I love riddles and use them to judge others. I become obsessed when I have chosen my prey. I must sing or bellow hauntingly before I eat. I am jealous of the cultures, craftmanship and gregariousness of humanoid races. Monsters have a lot to prove, both to themselves and the world that has labeled them so. Most care little for the lives of those they have destroyed, but others are truly ashamed for their actions. Monsters are typically bestial, short-tempered, focused, bloodthirsty, or arrogant. All monsters come from some sort of heritage, whether the spawn of doting parents, summoned by a mad wizard, created by a madder wizard, or awoken from the earth by a god. While you have left your monstrous life behind, old habits die hard and sacrifices are ever so tasty. In towns and cities you can worry the authorities enough that they'll mobilize the militia, perhaps a useful distraction. For now, you are a frightening monster, and in smaller communities you can demand a sacrifice or simply chase away the villagers. Eventually, through your deeds, you may come to be tolerated. The local baron may try to capture you, brave scholars may wish to study you. Unless your adventuring party can successfully vouch for you, people will try to drive you away or flee. You are rarely accepted in civilized communities, even when in good company.

I endured this for years, and it will take me some time to cast off this subservient mindset. I was forced into labor as a beast of burden or war machine. We are so rare that I need the help of my former prey. I am lonely and I seek others of my kind. I simply had a change of heart that I cannot explain. What does it mean to be a monster? What else am I capable of?Ī mystic cast a powerful geas upon me: against my will I must undertake a seemingly neverending quest. I fell in love with a fair maiden or handsome lad.

You can work out a reason with the DM, or roll on the table below. Something compelled you to end this lifestyle of terror and instead take up adventuring. Skill Proficiencies: Perception, Intimidationĭowntime Activity Proficiencies: RecuperationĮquipment: A necklace, hairpin or other accessory made from the bones of your victims Your favorite food is the livestock of humanoid settlements – or the humanoids themselves! You are a monstrosity, a lone hunter or living with a small pack. The elders lay out sacrificial offerings to satiate your bloodlust. The town's warriors arrange hunting parties to slay you, but often do not return. Children check for you under the bed before they go to sleep. You are the devourer in the night, the lurker in the hills, the terror of villages.

Design Note: This background is intended for monstrous races such as the chimera
